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Izumi, Mahiro Quality Assurance Center, Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University
Hagiya, Hideharu Department of Infectious Diseases, Okayama University Hospital ORCID Kaken ID researchmap
Otsuka, Yuki Department of General Medicine, Okayama University Graduate School of Medicine, Dentistry and Pharmaceutical Sciences
Soejima, Yoshiaki Department of General Medicine, Okayama University Graduate School of Medicine, Dentistry and Pharmaceutical Sciences
Fukushima, Shinnosuke Department of Infectious Diseases, Okayama University Hospital
Shibata, Mitsunobu Quality Assurance Center, Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University
Hirota, Satoshi Quality Assurance Center, Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University
Koyama, Toshihiro Department of Health Data Science, Okayama University Graduate School of Medicine, Dentistry and Pharmaceutical Sciences ORCID Kaken ID publons researchmap
Otsuka, Fumio Department of General Medicine, Okayama University Graduate School of Medicine, Dentistry and Pharmaceutical Sciences ORCID Kaken ID publons researchmap
Gofuku, Akio Quality Assurance Center, Graduate School of Interdisciplinary Science and Engineering in Health Systems, Okayama University Kaken ID publons researchmap
Abstract
Background: We developed a virtual reality (VR) education system and evaluated its clinical utility for promoting hand hygiene practices.
Methods: This prospective, 2-week, randomized controlled study conducted at Okayama University Hospital, Japan, from November 2023 to January 2024, involved 22 participants (18 medical students and 4 residents). A fully immersive 360° VR system (VIVE Pro Eye) using a head-mounted display and sensing gloves was used to develop 3 health care tasks in a virtual patient room—Environmental Cleaning, Gauze Exchange, and Urine Collection. After monitoring all participants' baseline usage data of portable hand-rubbing alcohol in the first week, we randomly assigned them into 1:1 groups (VR training and video lecture groups). The primary outcome was differences in hand-rubbed alcohol use before and after intervention.
Results: Before the intervention, alcohol use did not significantly differ between both groups. After the intervention, a significant increase in alcohol use was observed in the VR training group (median: 8.2 g vs 16.2 g; P = .019) but not in the video lecture group.
Conclusions: Our immersive 360° VR education system enhanced hand hygiene practices. Infection prevention and control practitioners and digital technology experts must collaborate to advance the development of superior educational devices and content.
Keywords
Infection prevention and control
Medical-engineering collaboration
Published Date
2025-01
Publication Title
American Journal of Infection Control
Volume
volume53
Issue
issue1
Publisher
Elsevier BV
Start Page
65
End Page
69
ISSN
0196-6553
NCID
AA10617749
Content Type
Journal Article
language
English
OAI-PMH Set
岡山大学
Copyright Holders
© 2024 The Author(s).
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isVersionOf https://doi.org/10.1016/j.ajic.2024.08.003
License
http://creativecommons.org/licenses/by-nc-nd/4.0/