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ID 30029
FullText URL
Author
Wada, Toshikazu
Ukida, Hiroyuki
Matsuyama, Takashi
Abstract

We address the problem to recover the 3D shape of an unfolded book surface from the shading information in a scanner image. From a technical point of view, this shape from shading problem in real world environments is characterized by (1) proximal light source, (2) interreflections, (3) moving light source, (4) specular reflection, and (5) nonuniform albedo distribution. Taking all these factors into account, we first formulate the problem based on an iterative nonlinear optimization scheme. Then we introduce piecewise polynomial models of the 3D shape. Image restoration experiments for a real book surface demonstrated that geometric and photometric distortions are almost completely removed by the proposed method

Keywords
albedo
image restoration
iterative methods
light reflection
light sources
optimisation
piecewise polynomial techniques
Note
Digital Object Identifier: 10.1109/ICCV.1995.466805
Published with permission from the copyright holder. This is the institute's copy, as published in Computer Vision, 1995. Proceedings., Fifth International Conference on, 20-23 June 1995, Pages 66-71.
Publisher URL:http://dx.doi.org/10.1109/ICCV.1995.466805
Copyright © 1995 IEEE. All rights reserved.
Published Date
1995-6
Publication Title
Computer Vision
Start Page
66
End Page
71
Content Type
Journal Article
language
English
Refereed
True
DOI
Submission Path
industrial_engineering/58