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ID 71008
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Author
Samsudin, Achmad Universitas Pendidikan Indonesia
Zahran, Muhammad Okayama University
Nugraha, Eki Universitas Pendidikan Indonesia
Nasbey, Hadi Universitas Negeri Jakarta
Sozbilir, Mustafa Atatürk University
Rahman, Nor Farahwahidah Abdul Universiti Teknologi Malaysia
Irie, Takashi Okayama University Kaken ID publons researchmap
Abstract
Immersive technologies such as Virtual Reality (VR) are increasingly used to support conceptual understanding in science education, yet perceived learning benefits depend on the quality of system design rather than immersion alone. This study investigates how four design-quality dimensions—Visual and Technological Design (VT), Aesthetic Quality (AQ), Curriculum Alignment (CA), and Digital Feasibility (DF)—influence learners' Perceived Effectiveness (PE) and Intention to Use (IU) the VARIASI VR simulation, which visualizes particle behavior across phase states of matter. Using an explanatory sequential mixed-methods design, quantitative data from 60 participants were analyzed using PLS-SEM, followed by reflexive thematic analysis of open-ended responses. Results show that VT, AQ, CA, and DF each significantly predict PE, demonstrating that learners' perception of effectiveness depends on the coordinated alignment of conceptual clarity, emotional resonance, and system reliability. However, none of these dimensions directly predicted IU, and the PE → IU relationship was positive but marginal, reflecting learners’ need for procedural guidance and comfort to sustain voluntary adoption. Qualitative findings reveal that while VR enhanced conceptual clarity and engagement, continued use depended on familiarity, scaffolding, and physical comfort. The study highlights that effective VR-based science learning experiences emerge when immersive environments are not only well-designed but pedagogically framed to support confidence and sustained use.
Keywords
Virtual reality
Science education
Immersive learning
Design quality
PLS-SEM
Technology adoption
Published Date
2026-06
Publication Title
Computers & Education: X Reality
Volume
volume8
Publisher
Elsevier BV
Start Page
100152
ISSN
2949-6780
Content Type
Journal Article
language
English
OAI-PMH Set
岡山大学
Copyright Holders
© 2026 The Authors.
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publisher
DOI
Web of Science KeyUT
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isVersionOf https://doi.org/10.1016/j.cexr.2026.100152
License
http://creativecommons.org/licenses/by/4.0/