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  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>3</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2004</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>A double layered state space construction method for reinforcement learning agents</ArticleTitle>
    <FirstPage LZero="delete">2698</FirstPage>
    <LastPage>2703</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;In this paper, we propose a new double-layered state space construction method, which consists of Fritzke's Growing Neural Gas algorithm and a class management mechanism of GNG units. The classification algorithm yields a new class by referring to anticipation error, anticipation vectors of an originated class, and anticipation vectors GNG units belonging in the originated class.&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">Reinforcement Learning</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">Growing Neural Gas</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">Incremental State Space Construction</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>1</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2005</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Dynamic salting route optimisation using evolutionary computation</ArticleTitle>
    <FirstPage LZero="delete">158</FirstPage>
    <LastPage>165</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Lee</FirstName>
        <LastName>Chapman</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Xin</FirstName>
        <LastName>Yao</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;On marginal winter nights, highway authorities face a difficult decision as to whether or not to salt the road network. The consequences of making a wrong decision are serious, as an untreated network is a major hazard. However, if salt is spread when it is not actually required, there are unnecessary financial and environmental consequences. In this paper, a new salting route optimisation system is proposed which combines evolutionary computation (EC) with the next generation road weather information systems (XRWIS). XRWIS is a new high resolution forecast system which predicts road surface temperature and condition across the road network over a 24 hour period. ECs are used to optimise a series of salting routes for winter gritting by considering XRWIS temperature data along with treatment vehicle and road network constraints. This synergy realises daily dynamic routing and it will yield considerable benefits for areas with a marginal ice problem.&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">decision making</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">evolutionary computation</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">geographic information systems</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">land surface temperature</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">optimisation</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">road safety</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">traffic information systems</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">weather forecasting</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>2</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2004</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>State space construction of reinforcement learning agents based upon anticipated sensory changes</ArticleTitle>
    <FirstPage LZero="delete">1115</FirstPage>
    <LastPage>1120</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;We propose herein a new incremental state construction method which consists of Fritzke's growing neural gas algorithm and a class management mechanism of GNG units. The GNG algorithm condenses sensory inputs and learns which areas are frequently sensed. The CMM yields a new state based upon the anticipated behaviors of the agent, i.e., a couple of actions by an agent and the resultant change in sensory inputs. Computational simulations on the mountain-car task confirm the effectiveness of the proposed method.&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">learning (artificial intelligence)</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">neural nets</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">state-space methods</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>2</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2001</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Coevolutionary GA with schema extraction by machine learning techniques and its application to knapsack problems</ArticleTitle>
    <FirstPage LZero="delete">1213</FirstPage>
    <LastPage>1219</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadashi</FirstName>
        <LastName>Horiuchi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Osamu</FirstName>
        <LastName>Katai</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Takeshi</FirstName>
        <LastName>Kaneko</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadataka</FirstName>
        <LastName>Konishi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Mitsuru</FirstName>
        <LastName>Baba</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;The authors introduce a novel coevolutionary genetic algorithm with schema extraction by machine learning techniques. Our CGA consists of two GA populations: the first GA (H-GA) searches for the solutions in the given problems and the second GA (P-GA) searches for effective schemata of the H-GA. We aim to improve the search ability of our CGA by extracting more efficiently useful schemata from the H-GA population, and then incorporating those extracted schemata in a natural manner into the P-GA. Several computational simulations on multidimensional knapsack problems confirm the effectiveness of the proposed method&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">genetic algorithms</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">knapsack problems</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">   learning (artificial intelligence)</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">search problems</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>1</Volume>
      <Issue>1</Issue>
      <PubDate PubStatus="ppublish">
        <Year>2006</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Robust route optimization for gritting/salting trucks: a CERCIA experience</ArticleTitle>
    <FirstPage LZero="delete">6</FirstPage>
    <LastPage>9</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Lee</FirstName>
        <LastName>Chapman</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Xin</FirstName>
        <LastName>Yao</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;Highway authorities in marginal winter climates are responsible for the precautionary gritting/salting of the road network in order to prevent frozen roads. For efficient and effective road maintenance, accurate road surface temperature prediction is required. However, this information is useless if an effective means of utilizing this information is unavailable. This is where gritting route optimization plays a crucial role. The decision whether to grit the road network at marginal nights is a difficult problem. The consequences of making a wrong decision are serious, as untreated roads are a major hazard. However, if grit/salt is spread when it is not actually required, there are unnecessary financial and environmental costs. The goal here is to minimize the financial and environmental costs while ensuring roads that need treatment will. In this article, a salting route optimization (SRO) system that combines evolutionary algorithms with the neXt generation Road Weather Information System (XRWIS) is introduced. The synergy of these methodologies means that salting route optimization can be done at a level previously not possible.&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">Robust route optimization for gritting/salting trucks: a CERCIA experience</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>4</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2000</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>An incremental state-segmentation method for reinforcement learning using ART neural network</ArticleTitle>
    <FirstPage LZero="delete">2732</FirstPage>
    <LastPage>2737</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Akira</FirstName>
        <LastName>Ninomiya</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadashi</FirstName>
        <LastName>Horiuchi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadataka</FirstName>
        <LastName>Konishi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Mitsuru</FirstName>
        <LastName>Baba</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;In this paper, we propose a new incremental state segmentation method by utilizing information of the agents' state transition table which consists of a tuple of (state; action, state) in order to reduce the effort of designers and which is generated using the ART neural network. In the proposed method, if an inconsistent situation in the state transition table is observed, agents refine their map from perceptual inputs to states such that inconsistency is resolved. We introduce two kinds of inconsistency, i.e., different results caused by the same states and the same actions, and contradiction due to ambiguous states. Several computational simulations on cart-pole problems confirm the effectiveness of the proposed method&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">ART neural nets</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">digital simulation</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">   learning (artificial intelligence)</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">software agents</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>4</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2001</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Perception-action rule acquisition by coevolutionary fuzzy classifier system</ArticleTitle>
    <FirstPage LZero="delete">2405</FirstPage>
    <LastPage>2410</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Takashi</FirstName>
        <LastName>Noda</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadataka</FirstName>
        <LastName>Konishi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Mitsuru</FirstName>
        <LastName>Baba</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Osamu</FirstName>
        <LastName>Katai</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;Recently, many researchers have studied the techniques in applying a fuzzy classifier system (FCS) to control mobile robots, since the FCS can easily treat continuous inputs, such as sensors and images by using a fuzzy number. By using the FCS, however, only reflective rules are acquired. Thus, in the proposed approach, an additional genetic algorithm is incorporated in order to search for strategic knowledge, i.e., the sequence of effective activated rules in the FCS. Therefore, the proposed method consists of two modules: an ordinal FCS and the genetic algorithm. Computational experiments based on WEBOTS, one of the Khepera robot simulators, confirm the effectiveness of the proposed method&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">fuzzy control</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">genetic algorithms</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">knowledge based systems</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">mobile robots</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">pattern classification</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">search problems</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>3</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2002</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Evolutionary constitution of game player agents</ArticleTitle>
    <FirstPage LZero="delete">1609</FirstPage>
    <LastPage>1612</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadashi</FirstName>
        <LastName>Horiuchi</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;In this paper, we propose a constitution method of game player agent that adopts a neural network as a state evaluation function for the game player, and evolves its weights and structure by evolutionary strategy. In this method, we attempt to acquire a better state evaluation function by evolving weights and structure simultaneously.&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">Evolutionary Computations</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">State Evaluation Function</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">Neural Networks</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume/>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2006</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Robust Solution of Salting Route Optimisation Using Evolutionary Algorithms</ArticleTitle>
    <FirstPage LZero="delete">3098</FirstPage>
    <LastPage>3105</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Dan</FirstName>
        <LastName>Lin</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Lee</FirstName>
        <LastName>Chapman</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Xin</FirstName>
        <LastName>Yao</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;The precautionary salting of the road network is an important maintenance issue for countries with a marginal winter climate. On many nights, not all the road network will require treatment as the local geography will mean some road sections are warmer than others. Hence, there is a logic to optimising salting routes based on known road surface temperature distributions. In this paper, a robust solution of Salting Route Optimisation using a training dataset of daily predicted temperature distributions is proposed. Evolutionary Algorithms are used to produce salting routes which group together the colder sections of the road network. Financial savings can then be made by not treating the warmer routes on the more marginal of nights. Experimental results on real data also reveal that the proposed methodology reduced total distance traveled on the new routes by around 10conventional salting routes.&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList/>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>2</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2000</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>A new fitness function for discovering a lot of satisfiable solutions in constraint satisfaction problems</ArticleTitle>
    <FirstPage LZero="delete">1184</FirstPage>
    <LastPage>1189</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Osamu</FirstName>
        <LastName>Katai</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadataka</FirstName>
        <LastName>Konishi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Mitsuru</FirstName>
        <LastName>Baba</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;In this paper, we discuss how many satisfiable solutions a genetic algorithm can find in a problem instance of a constraint satisfaction problems in a single execution. Hence, we propose a framework for a new fitness function which can be applied to traditional fitness functions. However, the mechanism of the proposed fitness function is quite simple, and several experimental results on a variety of instances of general constraint satisfaction problems demonstrate the effectiveness of the proposed fitness function&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">constraint theory</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">functions</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">genetic algorithms</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">operations research</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>1</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2003</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Estimation of Bayesian network algorithm with GA searching for better network structure</ArticleTitle>
    <FirstPage LZero="delete">436</FirstPage>
    <LastPage>439</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Osamu</FirstName>
        <LastName>Katai</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;Estimation of Bayesian network algorithms, which adopt Bayesian networks as the probabilistic model were one of the most sophisticated algorithms in the estimation of distribution algorithms. However the estimation of Bayesian network is key topic of this algorithm, conventional EBNAs adopt greedy searches to search for better network structures. In this paper, we propose a new EBNA, which adopts genetic algorithm to search the structure of Bayesian network. In order to reduce the computational complexity of estimating better network structures, we elaborates the fitness function of the GA module, based upon the synchronicity of specific pattern in the selected individuals. Several computational simulations on multidimensional knapsack problems show us the effectiveness of the proposed method.&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">belief networks</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">computational complexity</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">distributed algorithms</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">genetic algorithms</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">knapsack problems</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">probability</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>3</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2001</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Adaptive state construction for reinforcement learning and its application to robot navigation problems</ArticleTitle>
    <FirstPage LZero="delete">1436</FirstPage>
    <LastPage>1441</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Akira</FirstName>
        <LastName>Ninomiya</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadashi</FirstName>
        <LastName>Horiuchi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadataka</FirstName>
        <LastName>Konishi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Mitsuru</FirstName>
        <LastName>Baba</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;This paper applies our state construction method by ART neural network to robot navigation problems. Agents in this paper consist of ART neural network and contradiction resolution mechanism. The ART neural network serves as a mean of state recognition which maps stimulus inputs to a certain state and state construction which creates a new state when a current stimulus input cannot be categorized into any known states. On the other hand, the contradiction resolution mechanism (CRM) uses agents' state transition table to detect inconsistency among constructed states. In the proposed method, two kinds of inconsistency for the CRM are introduced: &amp;#34;Different results caused by the same states and the same actions&amp;#34; and &amp;#34;Contradiction due to ambiguous states.&amp;#34; The simulation results on the robot navigation problems confirm the effectiveness of the proposed method&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">Adaptive State Construction</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">ART Neural Network</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">Reinforcement Learning</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName/>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>4</Volume>
      <Issue/>
      <PubDate PubStatus="ppublish">
        <Year>2000</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Constraint satisfaction on dynamic environments by the means of coevolutionary genetic algorithms</ArticleTitle>
    <FirstPage LZero="delete">2935</FirstPage>
    <LastPage>2940</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Osamu</FirstName>
        <LastName>Katai</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Tadaaki</FirstName>
        <LastName>Konishi</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Mitsuru</FirstName>
        <LastName>Baba</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>&lt;p&gt;We discuss adaptability of evolutionary computations in dynamic environments. We introduce two classes of dynamic environments which are utilizing the notion of constraint satisfaction problems: changeover and gradation. The changeover environment is a problem class which consists of a sequence of the constraint networks with the same nature. On the other hand, the gradation environment is a problem class which consists of a sequence of the constraint networks such that the sequence is associated with two constraint networks, i. e., initial and target, and all constraint networks in the sequence metamorphosis from the initial constraint network to the target constraint network. We compare coevolutionary genetic algorithms with SGA in computational simulations. Experimental results on the above dynamic environments confirm us the effectiveness of our approach, i.e., coevolutionary genetic algorithm&lt;/p&gt;
</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">constraint theory</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">genetic algorithms</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">operations research</Param>
      </Object>
    </ObjectList>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName>IEEE SMC Hiroshima Chapter</PublisherName>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn>1883-3977</Issn>
      <Volume>2009</Volume>
      <Issue>1</Issue>
      <PubDate PubStatus="ppublish">
        <Year>2009</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Evolving FPS Game Players by Using Continuous EDA-RL</ArticleTitle>
    <FirstPage LZero="delete">143</FirstPage>
    <LastPage>146</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N"/>
        <LastName/>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>This paper extends EDA-RL, Estimation of Distribution Algorithms for Reinforcement Learning Problems, to continuous domain. The extended EDA-RL is used to constitiute FPS game players. In order to cope with continuous input-output relations, Gaussian Network is employed as in EBNA. Simulation results on Unreal Tournament 2004, one of major FPS games, confirm the effectiveness of the proposed method.</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList/>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName>IEEE SMC Hiroshima Chapter</PublisherName>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn>1883-3977</Issn>
      <Volume>2009</Volume>
      <Issue>1</Issue>
      <PubDate PubStatus="ppublish">
        <Year>2009</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Rule Induction by EDA with Instance-Subpopulations</ArticleTitle>
    <FirstPage LZero="delete">3</FirstPage>
    <LastPage>7</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>In this paper, a new rule induction method by using EDA with instance-subpopulations is proposed. The proposed method introduces a notion of instance-subpopulation, where a set of individuals matching a training instance. Then, EDA procedure is separately carried out for each instance-subpopulation. Individuals generated by each EDA procedure are merged to constitute the population at the next generation. We examined the proposed method on Breast-cancer in Wisconsin and Chess End-Game. The comparisons with other algorithms show the effectiveness of the proposed method.</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList/>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName>IEEE SMC Hiroshima Chapter</PublisherName>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn>1883-3977</Issn>
      <Volume>2008</Volume>
      <Issue>1</Issue>
      <PubDate PubStatus="ppublish">
        <Year>2008</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Rule Acquisition for Cognitive Agents by Using Estimation of Distribution Algorithms</ArticleTitle>
    <FirstPage LZero="delete">185</FirstPage>
    <LastPage>190</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Tokue</FirstName>
        <LastName>Nishimura</LastName>
        <Affiliation/>
      </Author>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>Cognitive Agents must be able to decide their actions based on their recognized states. In general, learning mechanisms are equipped for such agents in order to realize intellgent behaviors. In this paper, we propose a new Estimation
of Distribution Algorithms (EDAs) which can acquire effective
rules for cognitive agents. Basic calculation procedure of the EDAs is that 1) select better individuals, 2) estimate probabilistic models, and 3) sample new individuals. In the proposed method, instead of the use of individuals, input-output records in episodes are directory used for estimating the probabilistic model by Conditional Random Fields. Therefore, estimated probabilistic model can be regarded as policy so that new input-output records are generated by the interaction between the policy and environments. Computer simulations on Probabilistic Transition
Problems show the effectiveness of the proposed method.</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList/>
    <ReferenceList/>
  </Article>
  <Article>
    <Journal>
      <PublisherName>IEEE SMC Hiroshima Chapter</PublisherName>
      <JournalTitle>Acta Medica Okayama</JournalTitle>
      <Issn/>
      <Volume>2008</Volume>
      <Issue>1</Issue>
      <PubDate PubStatus="ppublish">
        <Year>2008</Year>
        <Month/>
      </PubDate>
    </Journal>
    <ArticleTitle>Constitution of Ms.PacMan Player with Critical-Situation Learning Mechanism</ArticleTitle>
    <FirstPage LZero="delete">48</FirstPage>
    <LastPage>53</LastPage>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName EmptyYN="N">Hisashi</FirstName>
        <LastName>Handa</LastName>
        <Affiliation/>
      </Author>
    </AuthorList>
    <PublicationType/>
    <ArticleIdList>
      <ArticleId IdType="doi"/>
    </ArticleIdList>
    <Abstract>We previously proposed evolutionary fuzzy systems
of playing Ms.PacMan for the competitions. As a consequence
of the evolution, reflective action rules such that
PacMan tries to eat pills effectively until ghosts come close to PacMan are acquired. Such rules works well. However, sometimes it is too reflective so that PacMan go toward ghosts by herself in longer corridors. In this paper, a critical situation learning module is combined with the evolved fuzzy systems, i.e., reflective action module. The critical situation learning module
is composed of Q-learning with CMAC. Location information
of surrounding ghosts and the existence of power-pills are given to PacMan as state. This module punishes if PacMan is caught by ghosts. Therefore, this module learning which pairs of (state, action) cause her death. By using learnt Q-value, PacMan tries to survive much longer. Experimental results on Ms.PacMan elucidate the proposed method is promising since it can capture critical situations well. However, as a consequence of the large amount of memory required by CMAC, real time responses tend to be lost.</Abstract>
    <CoiStatement>No potential conflict of interest relevant to this article was reported.</CoiStatement>
    <ObjectList/>
    <ReferenceList/>
  </Article>
</ArticleSet>
